How To: Model for Source in Blender
Code Snippets
idle.smd
version 1
nodes
0 "joint0" -1
end
skeleton
time 0
0 0.000000 0.000000 0.000000 0 0.000000 0.000000
end
material.vmt
"VertexLitGeneric"
{
"$basetexture" "models/props/materialname"
"$surfaceprop" "metal"
"$model" 1
}
model.qc
$modelname "props/modelname.mdl"
$body mybody "modelname.smd"
$staticprop
$surfaceprop "metal"
$cdmaterials "models/props"
$scale 1
$sequence idle "idle.smd" loop fps 1
$collisionmodel "modelname-phy.smd" {
$automass
$concave
}
$keyvalues
{
"prop_data"
{
"base" "Metal.Medium"
}
}
run_studiomdl.bat
@"c:\program files\steam\steamapps\username\sourcesdk\bin\ep1\bin\studiomdl.exe" -game "c:\program files\steam\steamapps\username\garrysmod\garrysmod" model.qc
pause